Isaac was not born digital, so this project is very much an act of remediation. The short fiction is an exercise in creating interesting, asynchronous narrative. Therefore, Isaac’s chronology is driven by events, rather than time. By linking the story’s “acts” with associative words and phrases, I hope to afford readers the agency to unravel the story by following their curiosity. Each link has not only a digital, but a thematic connection with the page to which it leads. Each page holds clues which readers can reveal, and which will ultimately bring the story together. Realizing that not every reader will discover every clue, I embrace the notion that not every reading will be complete as I know it. I don’t want to guide the reading, as typical authorial control would dictate, but simply allow intuitive word/phrase connections to bridge Isaac’s “acts.”
My ultimate goal with Isaac is to disassemble the narrative situation of events, creating a sort of scavenger hunt. By following the links which peak curiosity, or perhaps hint toward clarification, readers should discover the story on their own, without linear structure to compel them. The hope is that Isaac will foster varying individual interpretations because of its malleable chronology and context
As an author, I lose a great deal of control over the narrative. Indeed, it is my purpose to relinquish this control, as my project seeks to demonstrate the non-linear, reader-as-author qualities of hypertext; nevertheless, it is somewhat uncomfortable to let readers manipulate the text so tangibly.
Please take your time exploring Isaac; it may lend itself to circularity, perhaps frustration. This is the first such work I’ve set out to build, and sometimes we stub a couple toes when we first learn how to walk.